Battles of worms in the past few games were merely fun, but the ones in WMD are hilarious and engaging for the player. I liked the new installments in the series because of some interesting game mechanics and I often felt that people were prejudiced against all the 3D Worms games however, the older physics engine was working much better and remaking it now was the best thing that could be done. And yes – the fan favorite rope is once again extremely overpowered although it takes a lot of training to really master its use, once you do, you’re going to be able to get everywhere you want. Our worms are once again very mobile, and the most powerful weapon can obliterate half of the map with just one shot. No more stuff that we hated in Revolution and Clan Wars: “heavy” worms, much smaller blast area from explosions, baseball bat or fire punch, drastically weaker banana bomb or pitiful Armageddon. The real joy begins when you start a match and realize that the physics of WMD are almost an exact copy of the one that were used in Armageddon and World Party. Right after you launch the game, you’re going to get a little nostalgic – all thanks to the new version of the main theme that goes way back to the first Worms game. Many weapons that were nerfed in the previous installments finally got their power back. Now I’m left positively surprised, as WMD, although not better than the best Worms games, is certainly not any worse either! All thanks to one element of the game – physics. That’s why I suspected that, just like Reloaded, Revolution and Clan Wars, the newest installment will be okay but nowhere near close to its cult predecessors. ![]() As a result, every recent game was decent but also somewhat lacking in comparison to Worms: Armageddon and Worms World Party, the titles that the fans loved so much.Īll the initial announcements regarding Worms WMD suggested that it would be no different this time around – we were supposed to get features like getting inside buildings and vehicles while the devs pretended that worm classes and interactive water never existed in Worms: Revolution. What’s more, their games kept missing the crucial features that the original Worms games had been praised for. ![]() With every 2D sequel they introduced some new, often great, ideas, only to give up on them in a following installment and replace them with something completely different. ![]() And it’s actually the developer – Team 17 – who’s to blame for this situation. Eventually, someone noticed how bad a move that was, and the game was brought back to two dimensions, but the franchise never really managed to regain what it had already lost. This changed with the release of Worms 3D and several consecutive installments – ever since, fans have been turning their backs on their former favorite. At the turn of the century these 2D games were among the most popular series when you felt like playing together with your friends. The Worms series is one of the few franchises that lost quite a lot due to the transition to three dimensions.
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